The Un(comfortableness) of the Point-of-View Shot in Cinema and Gaming

0 out of 5

£7.00

This session will consider the uncomfortableness of the subjective point-of-view (POV) shot and direct address in narrative cinema, and how it presents an awkward and uncomfortable space for the viewer to inhabit. The use of POV in specific films like John Carpenter’s Halloween (1978), Julian Schnabel’s Le Scaphandre et le Papillon (The Diving Bell and Butterfly, 2007) and Ilya Naishuller’s Hardcore Henry (2015), increasingly set up a space for viewers to step into the role of an offscreen protagonist, in order to see and feel through the eyes and movement of a particular character. This experience is often a highly uncomfortable one, in which the eyes of the character usually fall into one of four-character types: killers, victims, cyborgs or socially awkward characters.

The session will explore how the awkward POV shot contributes towards an awkward character type. It will also consider how this cinematically negative experience differentiates from the more pleasurable activity of the first-person shooter (FPS) in computer gaming, which incorporates the POV aesthetic but with an avatar and controller to allow a player sense of freedom and agency.

 

NOTE:

This video is free of charge for our members. If you are a member, please, use this link to access the free version. If you want to become a member – here you will find more details about our plans and will be able to join us!

 

SKU: Point-of-View Category: Cinematography

Description

 

 

Daniel O'Brien

Speaker: Daniel O’Brien

Dr Daniel O’Brien is a Lecturer and Researcher in Film and Digital Media at theUniversity of Essex. He has published work on film, gaming, interactive art and video essays across a range of academic journals, books and audio-visual collections.
Vimeo / NECSUS Journal

Find inspiration from the comfort of your own space:

  • ~50 mins of lecture material

  • professional speaker and captivating presentation

  • easy to follow: no previous knowledge needed

  • unlimited access: pause and continue anytime

Thinking of purchasing more than one lecture? – Consider getting a membership and enjoy hundreds of videos from our archive!

Reviews

There are no reviews yet.

Be the first to review “The Un(comfortableness) of the Point-of-View Shot in Cinema and Gaming”

Your email address will not be published. Required fields are marked *

Copy link
Powered by Social Snap
..........